
Anemoiapolis: Chapter 1 Evaluation | TechRaptor
With regards to liminal horror, there are few extra distinguished examples than The Backrooms. In case you’re unfamiliar, it began as a 4Chan put up (natch) and has since spiraled into a chunk of shared fiction that depicts the existential terror of glitching by means of area and ending up in an limitless empty sequence of corridors and rooms. The horror side largely comes from the concept of being trapped in locations often crammed with life, with nobody however your self. After all, typically monsters get added into the combo, for higher or for worse, however in its purest sense, Liminal Horror is existential in nature. Anemoiapolis: Chapter 1 is the primary entry in an episodic Liminal Horror game that takes heavy inspiration from The Backrooms, however does it make for an fascinating gaming expertise?
Anemoiapolis: Chapter 1 – Not like the Others
Proper off the bat, Anemoiapolis: Chapter 1 is in a little bit of an fascinating place. This can be a horror game created by an indie developer, however one which doesn’t fall into the traditional traps you expertise in video games which can be impressed by The Backrooms. Typically, these video games default to having you operating by means of limitless corridors, swimming pools, and different terrifying monoliths of mid-90s American structure, whereas being chased by a meme or monster of some sort, and the purpose is to outlive. Right here, the main focus is completely on the worry that you simply’re trapped in an limitless otherworldly jail that you simply don’t essentially have any hope of escaping from. No monsters. No Enemies. Simply you, your ideas, and the eerie feeling that there’s one thing subtly unsuitable always.
Whenever you first begin the game, you’re dropped into a comparatively regular (ish) trying space. You’re arriving at what appears to be like like a contemporary housing growth that hasn’t been developed but. You’ve been tasked with inspecting an influence transformer on the web site, and while you arrive, you uncover it has been tampered with. Throughout your examination of the definitely-not-up-to-code energy cable somebody has jerry-rigged collectively, you fall by means of a panel within the flooring and fall an unattainable distance into what appears to be an enormous underground pool. With no apparent means again and nobody round to reply your cries for assist, it’s important to discover this titanic labyrinth within the hope that one in every of these ‘Exit’ indicators really leads you someplace.
Anemoiapolis: Chapter 1 – True Existential Dread

One of many first issues it’s vital to find out about Anemoiapolis: Chapter 1 is that it’s not going to be your typical horror expertise. There isn’t a lot in the best way of creepy music or soar scares. Hell, there’s not a lot music in any respect past a few of that Muzak that usually will get performed in malls and elevators. That stated, it does nonetheless provide scares, however they’re extra the sluggish, creeping sort that will get beneath your pores and skin and makes you scare your self. It’s fairly efficient too, however it’s important to be prepared to fulfill the game midway to essentially get pleasure from it. First up: PLAY WITH HEADPHONES. We don’t often do all caps right here, but it surely’s that rattling vital to the expertise. Additionally, flip off the lights, however that’s much less vital. The principle factor is that this game depends virtually 100% on the environment to get you into the expertise.
So, what’s the gameplay really like? Actually, and I hate to say this as a result of I do know it’s going to show off just a few folks; that is clearly a strolling simulator. You actually spend your time strolling round, making an attempt to find a means again out once more. I wish to make it clear, particularly as somebody who actually doesn’t benefit from the aforementioned style an excessive amount of, that this isn’t a criticism on this case. As you stroll round, the one factor accompanying you is the sound of your personal footsteps and the ambient noises of the place you occur to be. You’re not exploring in an try to piece collectively a storyline. You’re simply making an attempt to get out of an unattainable scenario. That is the one purpose that I feel the strolling simulator tag works right here.
Anemoiapolis: Chapter 1 – Like a Strolling Sim, However Hear Me Out

All that stated, in protection of Anemoiapolis: Chapter 1’s Strolling-Sim-Like nature, there are different components to the gameplay, however they’re comparatively minimal. As you discover, you possibly can select to go off the crushed path and discover your means inside sequestered areas. The rationale you would possibly wish to do that is that the game is crammed with arcade tickets. You utilize these to entry totally different elevators which can be within the game’s predominant hub. It’s worthwhile to try this as a result of the elevator marked “floor” will solely unlock when you’ve explored the remainder of the obtainable elevators on the behest of a seemingly unvoiced and faceless unknown presence. The ticket looking isn’t precisely what you’d name “high-intensity gameplay,” but it surely does add a much-needed ‘game-like’ component.
I also needs to level out that it’s not like it’s important to exit of your approach to hunt these tickets down. You want a restricted quantity to progress, they usually don’t have a lot in the best way of different makes use of past permitting you to depart a degree early when you get too misplaced or simply wish to go elsewhere. Positive, a number of the elevators can price upwards of 100, however there are such a lot of mendacity across the place. So long as you’re right here for the appropriate causes, i.e., to drink within the environment and discover this unsettling setting, you then’ll come throughout loads to make progress with out having to actively search them out. In the long run, it looks like an addition that provides a little bit with out taking something away, and that’s actually what you need when including options to a game.
Anemoiapolis: Chapter 1 – Flippantly Puzzling

Anemoiapolis additionally options some mild puzzle components. You’ll sometimes come throughout an impediment that blocks your means, and also you’ll both have to determine how one can platform your means round by pushing objects into place or in any other case rewire a panel to activate some kind of mechanism. These typically aren’t overly sophisticated or troublesome, however they really feel extra like puzzles which can be put in place to manage the tempo somewhat than puzzles really supposed to be a giant problem. Arguably the principle puzzle of the game is determining the place you’re presupposed to go. Not like in most video games, this isn’t a problem, extra a function. You’re presupposed to really feel misplaced and such as you’re moving into limitless circles typically. After all, the problem is determining when you really are going the appropriate means or not, and it’s that uncertainty that does the game the most important favor.
In some ways, it’s arduous to clarify why Anemoiapolis is so interesting. The creeping dread that units in when the one issues you possibly can hear are the buzzing of overhead lights, tinny music and voices from a PA system, and your personal footsteps reverberating across the empty monoliths of American structure wherein you end up trapped. For many of my time within the game, I beloved it. The way in which every part is put collectively and introduced does a terrific job of placing you on edge, and it actually doesn’t cease more often than not you’re enjoying. There are just a few moments the place issues will transfer with out you touching them, otherwise you’ll hear one thing within the distance, however they by no means go as far as to have a monster come after you (kind of anyway. There’s a second within the “swimming pools” degree, but it surely’s very minimal and solely occurs comparatively late within the game.)
I’ve been very constructive concerning the game thus far, however there are some things of notice that are value mentioning. Firstly, the extent design is usually really fairly good. There may be minimal use of procedural era throughout sure sections, and it really works 50% of the time. The opposite 50, often called the “nation membership” degree, is simply type of annoying and is definitely a low level within the game itself. It’s principally a really crap golf sim, but it surely’s one dangerous degree amongst a collection of excellently designed ones, so it’s value letting it slide. The graphics and sound are additionally very clearly the results of the game’s indie growth, with a sometimes-excessive quantity of bloom and a few janky visible design. It’s actually not that huge of an impediment, as using sound design actually makes up for it, and ultimately, the game is extra immersive than many big-budget AAA horror titles.
The Verdict
When all is claimed and finished, Anemoiapolis: Chapter 1 is a superb first entry in an episode horror game. Not simply because it explores liminal horror in a means we haven’t seen earlier than however due to what it represents. In lots of different circumstances, this kind of horror game wouldn’t exist. It will have been really easy to comply with the pattern and to have a screaming monster come jibbering across the nook to chase you down, however the developer prevented the temptation (no less than thus far.) This game is, proper now, actually one-of-a-kind, and it’s a novel horror expertise you possibly can’t get anyplace else. Whereas there are specific shortcomings of the indie nature of the title, there are such a lot of strengths right here that you simply’d must utterly misunderstand the purpose to suppose that the developer hasn’t improved on the theme, in addition to on their very own demo. In case you’re a fan of The Backrooms, or no less than of the a part of the backrooms that doesn’t function Slenderman clones, you then owe it to your self and to the Liminal Horror style to purchase this game and rave about it to everybody you possibly can.
TechRaptor reviewed Anemoiapolis: Chapter 1 on PC through Steam with a code offered by the developer.
