It has been lower than a yr since quirky battle royale slasher Deathverse: Let It Die was launched, however developer Supertrick Video games has introduced that it is briefly shutting the game down subsequent yr so as to “redevelop” it. Seems like its issues cannot be fastened by just a few updates or patches.
On the official Deathverse web site, Supertrick and writer GungHo clarify that they’ve “skilled some challenges” since launching the game final yr, together with “in-game matchmaking and lag”. The developer says it is tried a number of options with various levels of success, however that the “underlying issues” have not been resolved.
On account of this, Supertrick says it’ll “briefly droop” Deathverse: Let It Die so as to rebuild the game. The studio says it would not know if that is undoubtedly the proper option to make, however says it is assured that re-releasing Deathverse with “important enhancements” will improve its potential viewers and assist present gamers to take pleasure in it extra.
So far as actual timings go, Deathverse: Let It Die is scheduled to pause its companies indefinitely on July 18th at 7pm Pacific. You will not be capable to buy the Loss of life Steel useful resource from February seventh, however you may nonetheless be capable to use any Loss of life Steel you have already purchased proper up till the game’s service is suspended.
Season 2 content material can be launched as meant for Deathverse: Let It Die, however Supertrick and GungHo say that Season 3 content material will “solely be partially launched”. We’re unsure precisely what which means simply but, so should you’re a fan of the game, ensure to maintain your ear to the bottom for more information on that.
Over on Steam, Deathverse: Let It Die is at present sitting at a “Blended” ranking. Gamers level to poorly-balanced gameplay, connection points, and matchmaking as a number of the largest flaws with the game, which gels with what Supertrick says it is making an attempt to repair in its redevelopment efforts.
It is pretty uncommon for video games to outright pause growth to ensure that points like this to be fastened. Typically, builders will cease including new content material to a game so as to prioritize engaged on present issues, as was the case with Babylon’s Fall, however even that game’s service remained lively throughout that point. Let’s hope Deathverse would not meet with the identical destiny as Sq. Enix’s ill-fated hack and slasher did.