The unique HOOK ($1.99) had a quite simple thought behind it. You had been introduced with a tangled mess of hooks and loops, and also you wanted to take away every one with out snagging any others. Very simple at first, however because the puzzles rolled alongside, further layers of complexity had been woven in. By the top, the puzzles would take a mix of cautious commentary and endurance to untangle. As an added bonus, these later puzzles had been additionally stunning objects to take a look at. The game was a shock hit, and it left folks hungry for extra.
HOOK 2 ($1.99) is that long-awaited second course. The essential thought right here is similar: take away the hooks in such a method that none of them pull on one another as they arrive out. As you play by way of the primary a number of ranges, it’s maybe too acquainted. Tug on the traces with none snags first, then the subsequent ones, and so forth till they’re all gone. They get extra sophisticated, however nothing you may’t deal with. You then attain a puzzle that appears considerably less complicated than the one which got here earlier than. What’s this? You tug on the apparent line, and… it snags on nothing?
And it’s right here the place the brand new dimension is available in. Fairly actually, actually. You slide your finger somewhat and all of the sudden, the hooks reveal their secret. The puzzles are three-dimensional this time, and that provides a pleasant twist to the proceedings. Abruptly even the best issues like observe modifications and layered hooks require an entire new mind-set. Tracing these traces round to see what will pull while you yank on the road is lots trickier, and takes much more spatial consciousness.
It’s a beautiful new hook, should you’ll pardon the pun. And it’s greater than sufficient to energy the pile of latest ranges you’ve bought to play by way of right here. The good factor is that similar to within the unique game, there’s no time restrict or different type of stress right here. Sure, should you pull on the unsuitable line too many instances, you’ll need to restart the puzzle. That’s probably not a lot of a setback, although. And positive, should you’re inclined to, you may brute pressure your method by way of a variety of the degrees. To a degree. As issues get extra sophisticated, the variety of variables develop into somewhat bit an excessive amount of to randomly fumble your method by way of. So that you’ll need to do it at a correct tempo, patiently unraveling the serpentine threads that make up these beautiful three-dimensional artwork items.
There’s a zen-like high quality to all of it, aided by the nippiness presentation. With no notably tense components, you’re free to nibble on every puzzle as you want, unraveling a bunch without delay or slowly yanking on the items of a single one over the course of your espresso break. Regrettably, HOOK 2 doesn’t appear to avoid wasting your progress in a puzzle if the video games closes out fully, so that you’ll need to no less than end the present one you’re engaged on earlier than getting on together with your day. Even the tougher puzzles don’t take quite a lot of minutes should you set your thoughts to it, so it’s not a severe flaw. However it’s one thing to think about.
Whereas it was maybe a bit too lengthy in coming, HOOK 2 is a superb sequel to the unique. It retains the identical really feel and important mechanics, however builds on each in an fulfilling method with simply the only addition of creating the puzzles three-dimensional. The principle drawback with the game is similar difficulty the primary one had: the puzzles run dry somewhat before you would possibly like. You’ll whip by way of the preliminary 80 ranges rapidly when you get into the groove of issues, leaving you as soon as once more ready for extra.
Don’t take this as too a lot of a criticism; 80 puzzles is, in spite of everything, a somewhat great amount in an goal sense. However I actually do need extra, and that’s maybe the largest testomony to how nicely HOOK 2 works. It’s a type of puzzlers you could simply get cozy with in these spare pockets of time that crop up every day, and a great follow-up to Maciej Targoni’s different well-designed video games. Now, how lengthy till the subsequent bunch of ranges drop?